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Basic
Game sequence
Fire procedure
Saving throw
Movement
Melee
Reaction
Battlefield
Formations
Main rules
Fire
Artillery
Musket, rifle and carabine
Fire Advanced
Fire Advanced
Melee
Multiple Melee
Breaking point
Versus non-formation units
Fight inside the woods
Cavalry Vs square
Buildings
Tables
Artillery Chart
Portable arms chart
Movement Chart
Reactivity test
Melee Value
Bonus Malus Melee
Melee result
Fire Melee Reactivity
All Tables
Moral
Moral result
Escape rules
Adv. (Us. e Passw. Pag 35 first numb.)
Commanders
Reserves and Strategic opt.
Flag rule
Gain time
Useful stuff
Index
© Alberto Giorgi
© Alberto Giorgi